Although the missions on foot aren't the greatest, overall they're not a large factor and the scope of the rest of the game keeps them from making a strong presence.
The improvements to the graphics, the larger mission scope, and solid implementation of new vehicles all help to create a complete experience. Like the two previous Rogue Squadron games, Rebel Strike gives you the chance to live out your greatest Star Wars starfighter-combat fantasies. But this trip around the galaxy also features an alternative itinerary, as now you're periodically forced to face action outside the cockpit.
You'll race through the forests of Endor on a speederbike, hone your Jedi double-jumping skills on swampy Dagobah, and even rescue a bikini-clad Princess Leia while escaping a long, painful, boring death slowly digesting in a Sarlacc Pit's belly. Yes, these movie-moment missions all sound tremendously entertaining in theory, but most are woefully executed, sporting overly simplistic gameplay and lackluster visuals compared to the excellent flight stages.
These problems are really evident when soon-to-be Jedi master Luke Skywalker or his unsung-hero wingman Wedge Antilles Rebel Strike's two main playable characters head out on foot.
Then the game turns into a monotonous run-and-duck shooting parade in which the characters move with the same grace as a Star Wars action figure brought to herky-jerky life by a first-year Jedi-academy student. Thankfully, the direct opposite is true for this series' bread and butter--the flight segments. Once again, developer Factor 5 crafts a first-class aerial-combat experience. Whether flying high in the clouds escorting Rebel forces off the ice planet Hoth or discharging sonic-blast missiles complete with that explosive guitar-riff sound effect in the middle of an asteroid field above Geonosis, you're in for an intense and challenging ride in the sky.
And Rebel Strike tops all that off with some incredibly slick bonuses, letting you test your dogfighting skills in a bevy of Versus battles and--best of all--play through all of prequel Rogue Leader's missions cooperatively alongside a buddy wingmate. Although I wish more flight missions found their way into the final product, those included are reason enough to try out Rebel Strike.
But if you're expecting the ultimate all-encompassing Star Wars game, then you might want to move along, move along. It's got dazzling special effects and lots of white-knuckle action, but then it also packs plenty of groan-worthy moments. And easily the game's biggest downer--its equivalent to Jedi's Ewoks in cringe value--is the new on-foot gameplay.
I hate to join Bryan and Joe in dumping on developer Factor 5 for trying to add something new to their flight-combat series, but these run-and-gun segments are awkward and dull exercises in simple button mashing. You just bound along clumsily thanks to funky floaty physics and blast enemies whose laser fire is nearly impossible to dodge.
Meanwhile, you hope the camera doesn't get so screwy that you don't know what you're shooting at which happens a lot in the indoor levels and when you battle the lame final boss. Rogue Squadron isn't the most complex of games, but it sure is fun, and nothing really comes close to zooming through the canyons of Tatooine or jinking your way through a hail of TIE Fighter fire.
The action hits you right from the start, with a good selection of missions that are both varied and enjoyable. The visuals hold up pretty well today, as does the sound, while the controls are simple to pick up and very responsive. There are plenty of unlocks to find as well, and while the game isn't all that difficult, it's enough fun to make you keep coming back for more.
A classic slice of arcade action. If you ever wanted to take part in the expansive and neverending Star Wars wars, the ones that packed imperial walkers, ground units, and X fighters soaring close at the level of the ground, then this can be the perfect game for you.
It's modern enough in graphics and can display heights as a king, not to mention that it packs some really interesting depth of field and fog effects. But while it could have done without these, it sure couldn't have done without the high attention to the way the missions are built, and to the very responsive controls. Yes, while you're still flying above ground, that doesn't mean you have to do keyboard acrobatics to keep you craft in mid air. Surely, with a simple joystick a lot of your troubles will be put to rest, but keyboard and mouse play can be just as alright.
Everyone drives his or her own mode of transportation. Players get the role of Luke Skywalker. Together with the hero you will have to take part in dynamic and intensive fights in outer space. The missions in the game are very diverse. Some are ground-to-air missions, air-to-air duels, planetary battles, etc. Search, reconnaissance, rescue, or bombardment quests are less common.
You can choose from a variety of shuttles that appear in the universe: X-, Y-, A- and V-wings, as well as a powerful walker for ground battles. Battles take place over water, over canyons, in the desert, on a volcano, etc. Contains numerous references to the original universe.
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