Myst Masterpiece Edition. Erlebe, wie eine fesselnde Geschichte von Intrigen und Verrat sich entfaltet und dabei alle Grenzen von Raum und Zeit sprengt. Details zum Produkt.
Nutze deinen Verstand und deine Vorstellungskraft. Erlebe das Original-Myst mit besserer vorgerenderter Grafik. Geheimnisvolle Orte und geheimnisvolle Musik in geheimnisvollen Welten. Handbuch 17 Seiten. Empfohlene Systemanforderungen:. Abenteuer - Egoperspektive - Puzzle. Windows 7, 8, 10, 11 , Mac OS X Forum zum Spiel.
USK-Einstufung: 0 Approved without age restriction. Reihe Kaufen 6. Ein Fehler ist aufgetreten. Bitte aktualisiere die Seite. Es gibt noch keine Rezensionen. Anzahl: 5 pro Seite 15 pro Seite 30 pro Seite 60 pro Seite. The first hint type is a general clue, the second offers more specific advice about what needs to be accomplished in order to advance, and the third details the solution.
You either love it or you hate it. It has the unique distinction of not only being the best-selling computer game of all time but also both the best-loved and the most-loathed.
No matter what camp you fall into, one thing is for certain: no other game has gotten more people hooked on adventure gaming than Myst. Seeking to capitalize on the previous success of Myst now that it's fallen off the bestseller charts, Mindscape has released an updated version called Myst Masterpiece.
The enhanced version is the same game with the same puzzles, but the graphics are now bit, the music has been remastered and new sound effects have been added. Over the years, Myst has brought together communities of passionate fans and has been referenced in television shows, movies, books, comics, and more. To celebrate the 25th Anniversary of Myst, Cyan is offering a never-been-done-before, historical anthology of the complete series.
With this bundle, you get all 7 Myst games together for the first time and updated to run on macOS We are thrilled to finally be able to put the whole collection together on Steam. Explore these amazing worlds as you uncover the dark secrets of Atrus's family. Myst is a Registered Trademark of Cyan, Inc.
All rights reserved. You don't really feel as though you've moved at all. It's just like blinking and opening your eyes to discover you are somewhere totally different. As you can imagine, this doesn't do much for the game in the way of realism. As for the game itself, you spend your whole time wandering around the island solving lots of puzzles and unravelling the plot with the help of all the clues left lying about everywhere.
There are numerous switches to be activated and lots of loose pages with helpful info to be read. You have to work out pretty quickly what all the clues mean and start making progress or you'll just get hopelessly stuck and, as a result, bored to tears. The main reason you'll get bored is because there isn't anyone to talk to.
Zipping about trying to work out how what you do in one place affects what happens in another is all very well, but it would really help the flow of the game if you could converse and interact with other characters. You sometimes feel like giving the game a good kicking just to liven it up. It says something about the game that the most interesting location in it is probably the library. Hidden maps and switches are all over the place. There are also several books to read - if you have the patience.
When you click on one of the books in the bookcase it opens up for you to read. You will find several accounts of the island's history in these and much clue-gathering can be done here.
There is also a secret passage to be discovered which leads you to the tower. One of the objects in the library can be manipulated to affect the position of the tower.
You then find yourself running back and forth, trying different things out and checking out what effect they've had on the tower. This is typical of the trial and error puzzle solving in Myst. It's not particularly irritating, it's just downright, bloody boring. The one thing I read about in the library that got me marginally excited was the existence of'monkey' people and an ancient old man. There are other things which threaten to capture your attention too.
There's a smart-looking black leather chair that looks as though it doubles up as a time machine and a passage that leads to a rather decrepit-looking space ship. I'm sure I got the clues to make both of these work but they wouldn't. It's probably something simple I would have worked out if I'd persevered, but in the end I just lost all interest and gave up.
Much has been made of this game in its Apple Mac incarnation. Reviewers from Mac magazines went positively potty over it: 'The most fascinating new game I've seen. Well, I don't know what games these guys have been playing, but they can't have been much cop if they're foaming at the mouth about this one. Sure, it looks good.
It looks great, even. And it has a reasonably good plot and clever puzzles. There's just no sensation of movement and the whole thing feels a bit bland and one dimensional. Looking back at the criticisms that were hurled at 7th Guest when it first appeared ie limited gameplay , it seems ironic that most of the games which have attempted to emulate it have turned out to be worse.
Myst will probably keep your attention for about an hour or so, but once the novelty of the pretty graphics and atmospheric sound effects has worn off, you won't find much else in it to have you coming back for more. Two years ago. But now that photo-quality graphics have become the industry standard, a reevaluation of the Myst phenomenon is very much overdue.
It's high time someone took a stand and admitted in print what people have been saying behind closed doors for months: Myst's time has already come and gone. This Saturn version of the game is a near-perfect replica of its predecessors. By pointing and clicking with a cursor, you explore a strange, timeless island and try to solve an undetermined mystery. Myst comes with very few instructions, so goals are initially vague and must be discovered through the solving of puzzles.
Sadly, the puzzles are for the most part poorly conceived, and after the thrill of seeing pretty pictures subsides, the game quickly becomes tedious and frustrating. Cracking many of the Mysts essential codes can require literally hundreds of tries and hours of viewing the same series of images over and over. Don't get me wrong--I've got no problem with puzzle games, I just prefer it when the puzzles can be solved through methods other than dumb luck and lab rat-style repetition.
As good as Myst's still pictures are, they're just that: still pictures. I had kinda hoped that the game's designers would take some advantage of the Saturn's hefty graphic potential and finally add some movement between shots, but no such luck.
Each static image simply dissolves into the next one. Nothing incredible in the way of sound can be found here, either. The game's ever-present selection of gently rolling tides and simple ambient noises would be Excuse me. I nodded off for a second there. Hey, if nothing else, Myst might just provide a safe, effective cure for insomnia.
Just like Grandpa's always yammering at you, the world today moves too fast. But like it or not, videogames have evolved significantly since the original Myst was introduced. Compared to the new batch of interactive CD adventures, this clunker of a game stands more as an odd milestone than as a timeless, always-playable classic.
Myst is a good adventure. If you missed it on the computer, this a good place to try it. Myst leaves you hanging with many riddles whose answers aren't very apparent. Most players will have to buy a hint book or something. The aimlessness is something I really don't like. Myst looks good, and the sounds are nice, too. The world of Myst is gigantic, although it may not seem like it at first. If you want to go exploring, this game will give you something to hunt for.
This game was all the rage when it debuted on the PC, and that excitement should follow through on the 3DO. While the game is really nothing more than nicely rendered still screens with some full motion thrown in here and there, the story alone is what made this game so hot.
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